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vr:: fixed escaping in product space
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@ -1738,6 +1738,7 @@ EX void spinEdge(ld aspd) {
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vid.always3 = false;
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vid.always3 = false;
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geom3::apply_always3();
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geom3::apply_always3();
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V = gpushxto0(V*C0) * V;
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V = gpushxto0(V*C0) * V;
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fixmatrix(V);
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if(b) {
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if(b) {
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vid.always3 = b;
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vid.always3 = b;
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geom3::apply_always3();
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geom3::apply_always3();
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