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added some missing guards
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@@ -514,8 +514,10 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
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history::killhistory.push_back(make_pair(c,m));
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}
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#endif
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#if CAP_COMPLEX2
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if(m == moHunterGuard) ambush::guard_attack();
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#endif
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if(m == moGolemMoved) m = moGolem;
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if(m == moKnightMoved) m = moKnight;
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