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Asteroids
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@@ -17,6 +17,8 @@ bool canvas_invisible;
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int truelotus;
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int gamecount;
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int asteroids_generated, asteroid_orbs_generated;
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time_t timerstart, savetime;
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bool timerstopped;
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int savecount;
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@@ -287,6 +289,8 @@ void initgame() {
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gen_wandering = true;
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}
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truelotus = 0;
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asteroids_generated = 0;
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asteroid_orbs_generated = 0;
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survivalist = true;
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#if CAP_CRYSTAL
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crystal::used_compass_inside = false;
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