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more fixes for mobiles
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@ -306,7 +306,9 @@ void initConfig() {
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addsaver(vid.linequality, "line quality", 0);
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#if CAP_FILES && CAP_SHOT
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addsaver(anims::animfile, "animation file format");
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#endif
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addsaver(anims::period, "animation period");
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addsaver(anims::noframes, "animation frames");
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addsaver(anims::cycle_length, "animation cycle length");
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@ -5607,11 +5607,6 @@ void drawfullmap() {
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void gamescreen(int _darken) {
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if(ISMOBILE && (cmode & sm::SIDE)) {
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cmode ^= sm::SIDE;
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_darken += 2;
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}
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if((cmode & sm::MAYDARK) && !current_display->sidescreen) {
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_darken += 2;
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}
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7
hud.cpp
7
hud.cpp
@ -352,8 +352,11 @@ void drawStats() {
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{
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dynamicval<eModel> pm(pmodel, mdDisk);
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dynamicval<videopar> v(vid, vid);
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vid.alpha = vid.scale = 1;
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// dynamicval<videopar> v(vid, vid);
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// vid.alpha = vid.scale = 1;
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dynamicval<ld> va(vid.alpha, 1);
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dynamicval<ld> vs(vid.scale, 1);
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calcparam();
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current_display->set_projection(0, false);
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