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no more ambushes when summoning orbs in the Hunting Grounds
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parent
25d972d144
commit
529befd359
2
game.cpp
2
game.cpp
@ -6618,7 +6618,7 @@ bool collectItem(cell *c2, bool telekinesis) {
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if(c2->item == itDodeca && peace::on) peace::simon::extend();
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if(c2->item == itDodeca && peace::on) peace::simon::extend();
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}
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}
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if(c2->land == laHunting && c2->item) {
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if(c2->land == laHunting && c2->item && !inv::activating) {
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int dogs = ambush(c2, c2->item);
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int dogs = ambush(c2, c2->item);
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if(dogs)
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if(dogs)
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addMessage(XLAT("You are ambushed!"));
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addMessage(XLAT("You are ambushed!"));
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