From 5218d4bfacb8a78a04651b6342d43fd2347b929f Mon Sep 17 00:00:00 2001 From: Jeroen Demeyer Date: Tue, 14 Jul 2026 19:52:41 +0200 Subject: [PATCH] Free Fall: make treasure generation depend on correct kills --- complex2.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/complex2.cpp b/complex2.cpp index 510f86d6..be420a16 100644 --- a/complex2.cpp +++ b/complex2.cpp @@ -210,7 +210,7 @@ EX namespace westwall { EX void switchTreasure(cell *c) { c->item = itNone; if(safety) return; - if(hrand(5000) < PT(100 + 2 * (kills[moAirElemental] + kills[moWindCrow]), 200) && c->landparam >= 5 + items[itWest]) + if(hrand(5000) < PT(100 + 2 * (kills[moWestHawk] + kills[moFallingDog]), 200) && c->landparam >= 5 + items[itWest]) c->item = itWest; else if(hrand(5000) < 20*PRIZEMUL) placeLocalOrbs(c);