gldraw:: offset and texture_offset are now separate

This commit is contained in:
Zeno Rogue committed 2019-09-12 22:38:47 +02:00
1 parent eed92c5b96
commit 5116d745c4
5 files changed
+13 -26

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@@ -4813,6 +4813,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
if(qfi.fshape && wmescher) {
auto& poly = queuepoly(V, shWall3D[a], darkena(wcol - d * get_darkval(a), 0, 0xFF));
poly.tinf = &qfi.fshape->tinf3;
poly.offset_texture = 0;
}
else
queuepoly(V, shPlainWall3D[a], darkena(wcol - d * get_darkval(a), 0, 0xFF));