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gldraw:: offset and texture_offset are now separate
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@@ -4813,6 +4813,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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if(qfi.fshape && wmescher) {
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auto& poly = queuepoly(V, shWall3D[a], darkena(wcol - d * get_darkval(a), 0, 0xFF));
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poly.tinf = &qfi.fshape->tinf3;
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poly.offset_texture = 0;
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}
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else
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queuepoly(V, shPlainWall3D[a], darkena(wcol - d * get_darkval(a), 0, 0xFF));
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