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gldraw:: offset and texture_offset are now separate

This commit is contained in:
Zeno Rogue
2019-03-20 02:16:00 +01:00
parent eed92c5b96
commit 5116d745c4
5 changed files with 13 additions and 26 deletions
+1
View File
@@ -674,6 +674,7 @@ void draw_qfi(cell *c, const transmatrix& V, color_t col, PPR prio = PPR::DEFAUL
else if(qfi.tinf) {
auto& poly = queuetable(V * qfi.spin, qfi.tinf->vertices, isize(qfi.tinf->vertices), texture::config.mesh_color, texture::config.recolor(col), prio == PPR::DEFAULT ? PPR::FLOOR : prio);
poly.tinf = qfi.tinf;
poly.offset_texture = 0;
poly.flags = POLY_INVERSE;
}
#endif