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rogueviz::objmodels:: improved preparing
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@ -19,13 +19,13 @@ namespace hypcity {
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using namespace rogueviz::objmodels;
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model city("rogueviz/models/", "emilejohansson_p2.obj");
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void prepare_tf();
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model city("rogueviz/models/", "emilejohansson_p2.obj", default_transformer, prepare_tf);
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hyperpoint low, high;
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void prepare_tf() {
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if(!city.prepared) return;
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city.prepared = true;
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prec = 40;
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@ -78,8 +78,6 @@ void prepare_tf() {
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}
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bool draw_city_at(cell *c, const shiftmatrix& V) {
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prepare_tf();
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if(nil) {
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auto co = nilv::get_coord(c->master);
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if(co[1]) return false;
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@ -27,6 +27,8 @@ void model::load_obj(model_data& md) {
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if(!fs.f)
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throw hr_exception("failed to open model file: " + path + fname);
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preparer();
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vector<hyperpoint> vertices;
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vector<hyperpoint> normals;
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@ -243,36 +243,43 @@ namespace objmodels {
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color_t color;
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};
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using model_type = vector<shared_ptr<object>>;
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struct model_data : gi_extension {
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vector<shared_ptr<object>> objs;
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void render(const shiftmatrix& V);
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};
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inline tf_result default_transformer(hyperpoint h) { return {0, direct_exp(h) };};
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inline int default_subdivider(vector<hyperpoint>& hys) {
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if(euclid) return 1;
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ld maxlen = prec * max(hypot_d(3, hys[1] - hys[0]), max(hypot_d(3, hys[2] - hys[0]), hypot_d(3, hys[2] - hys[1])));
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return int(ceil(maxlen));
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}
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struct model {
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string path, fname;
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reaction_t preparer;
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transformer tf;
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subdivider sd;
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bool is_available, av_checked;
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model(string path = "", string fn = "",
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transformer tf = [] (hyperpoint h) {
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return tf_result{0, direct_exp(h)};
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},
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subdivider sd = [] (vector<hyperpoint>& hys) {
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if(euclid) return 1;
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ld maxlen = prec * max(hypot_d(3, hys[1] - hys[0]), max(hypot_d(3, hys[2] - hys[0]), hypot_d(3, hys[2] - hys[1])));
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return int(ceil(maxlen));
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}
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) : path(path), fname(fn), tf(tf), sd(sd) { av_checked = false; }
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transformer tf = default_transformer,
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reaction_t prep = [] {},
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subdivider sd = default_subdivider
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) : path(path), fname(fn), preparer(prep), tf(tf), sd(sd) { av_checked = false; }
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map<string, texture::texture_data> materials;
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map<string, color_t> colors;
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map<string, model_type> models;
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/* private */
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void load_obj(model_type& objects);
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void load_obj(model_data& objects);
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void render(const shiftmatrix& V);
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model_data& get();
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void render(const shiftmatrix& V) { get().render(V); }
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bool available();
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};
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