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texture configs based on polygonal tilings now load correctly
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@ -881,6 +881,7 @@ bool texture_config::load() {
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loadNewConfig(f);
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swap(texturesavers, savers);
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fclose(f);
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polygonal::solve();
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if(1) {
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dynamicval<char> d1(patterns::whichPattern, patterns::whichPattern);
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