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texture configs based on polygonal tilings now load correctly

This commit is contained in:
Zeno Rogue 2018-08-03 10:47:47 +02:00
parent 7c16a9a32a
commit 50d4378af4

View File

@ -881,6 +881,7 @@ bool texture_config::load() {
loadNewConfig(f); loadNewConfig(f);
swap(texturesavers, savers); swap(texturesavers, savers);
fclose(f); fclose(f);
polygonal::solve();
if(1) { if(1) {
dynamicval<char> d1(patterns::whichPattern, patterns::whichPattern); dynamicval<char> d1(patterns::whichPattern, patterns::whichPattern);