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	fixed the player Ratlings not having tails
This commit is contained in:
		| @@ -3661,7 +3661,7 @@ EX void showCustomizeChar() { | ||||
|    | ||||
|   if(id != pshRogue) dialog::addColorItem(XLAT("dress color"), cs.dresscolor, 'd'); | ||||
|   else dialog::addBreak(100); | ||||
|   if(cs.charid == 3) dialog::addColorItem(XLAT("dress color II"), cs.dresscolor2, 'f'); | ||||
|   if(cs.charid == 3 || id == pshRatling) dialog::addColorItem(XLAT("dress color II"), cs.dresscolor2, 'f'); | ||||
|   else dialog::addBreak(100); | ||||
|    | ||||
|   dialog::addColorItem(XLAT("movement color"), cs.uicolor, 'u'); | ||||
|   | ||||
| @@ -525,6 +525,7 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t | ||||
|         queuepoly(VHEAD, cgi.shSkullEyes, darkena(0x202020, 0, 0xFF)); | ||||
|         } | ||||
|       else queuepoly(VHEAD, cgi.shPFace,  facecolor); | ||||
|       if(id == pshRatling) queuepoly(VLEG, cgi.shRatTail, darkena(col, 0, 0xFF)); | ||||
|       humanoid_eyes(V, evil ? 0x0000C0FF : 0x00C000FF, facecolor); | ||||
|       return true; | ||||
|       } | ||||
|   | ||||
| @@ -421,6 +421,8 @@ EX void drawPlayer_humanoid(eMonster m, cell *where, const shiftmatrix& V, color | ||||
|  | ||||
|   queuepoly(VBODY * VBS, body, fc(0, cs.skincolor, 0)); | ||||
|  | ||||
|   if(id == pshRatling) queuepoly(VLEG, cgi.shRatTail, fc(100, cs.dresscolor2, 5)); | ||||
|  | ||||
|   if(cs.charid&1) | ||||
|     queuepoly(VBODY1 * VBS, cgi.shFemaleDress, fc(500, cs.dresscolor, 4)); | ||||
|  | ||||
| @@ -693,6 +695,7 @@ EX void drawMimic(eMonster m, cell *where, const shiftmatrix& V, color_t col, do | ||||
|       queuepoly(VBODY2 * VBS, cgi.shPrinceDress,  darkena(col, 1, 0XC0)); | ||||
|     if(cs.charid == 3) | ||||
|       queuepoly(VBODY2 * VBS, cgi.shPrincessDress,  darkena(col, 1, 0XC0)); | ||||
|     if(id == pshRatling) queuepoly(VLEG, cgi.shRatTail, darkena(col, 1, 0xC0)); | ||||
|  | ||||
|     humanoid_eyes(V,  0xFF, darkena(col, 0, 0x40)); | ||||
|     } | ||||
|   | ||||
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