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fixed the player Ratlings not having tails

This commit is contained in:
Zeno Rogue
2025-08-18 10:06:14 +02:00
parent 6278851df5
commit 50c01c2857
3 changed files with 5 additions and 1 deletions

View File

@@ -525,6 +525,7 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
queuepoly(VHEAD, cgi.shSkullEyes, darkena(0x202020, 0, 0xFF));
}
else queuepoly(VHEAD, cgi.shPFace, facecolor);
if(id == pshRatling) queuepoly(VLEG, cgi.shRatTail, darkena(col, 0, 0xFF));
humanoid_eyes(V, evil ? 0x0000C0FF : 0x00C000FF, facecolor);
return true;
}