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fixed the player Ratlings not having tails
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@@ -525,6 +525,7 @@ EX bool drawMonsterType(eMonster m, cell *where, const shiftmatrix& V1, color_t
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queuepoly(VHEAD, cgi.shSkullEyes, darkena(0x202020, 0, 0xFF));
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}
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else queuepoly(VHEAD, cgi.shPFace, facecolor);
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if(id == pshRatling) queuepoly(VLEG, cgi.shRatTail, darkena(col, 0, 0xFF));
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humanoid_eyes(V, evil ? 0x0000C0FF : 0x00C000FF, facecolor);
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return true;
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}
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