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ads-game:: better placement of resources
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8e23039fc0
commit
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@ -35,14 +35,14 @@ void display(int id, int y, ld val, ld maxv, ld tank, ld unit) {
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auto& shape = rsrc_shape[id][0];
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auto& shape = rsrc_shape[id][0];
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int N = isize(shape);
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int N = isize(shape);
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ld ctr = 20*y+10;
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ld ctr = current_display->ycenter - current_display->radius + 20 * y;
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ld sta = current_display->xcenter - current_display->radius + 20;
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for(int i=0; i<N; i+=2) curvepoint(atscreenpos(10 + shape[i+1] * 100, ctr - shape[i] * 100, 1) * C0);
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for(int i=0; i<N; i+=2) curvepoint(atscreenpos(sta - 10 + shape[i+1] * 100, ctr - shape[i] * 100, 1) * C0);
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curvedata.push_back(curvedata[curvestart]);
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curvedata.push_back(curvedata[curvestart]);
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queuecurve(sId, 0x000000FF, col, PPR::ZERO);
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queuecurve(sId, 0x000000FF, col, PPR::ZERO);
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ld sta = 20;
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ld siz = 150;
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ld siz = 200;
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ld fen = sta + siz;
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ld fen = sta + siz;
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ld top = ctr-5;
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ld top = ctr-5;
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ld bot = ctr+5;
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ld bot = ctr+5;
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