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ads-game:: better placement of resources

This commit is contained in:
Zeno Rogue 2022-09-17 15:17:37 +02:00
parent 8e23039fc0
commit 505e9dcbbe

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@ -35,14 +35,14 @@ void display(int id, int y, ld val, ld maxv, ld tank, ld unit) {
auto& shape = rsrc_shape[id][0]; auto& shape = rsrc_shape[id][0];
int N = isize(shape); int N = isize(shape);
ld ctr = 20*y+10; ld ctr = current_display->ycenter - current_display->radius + 20 * y;
ld sta = current_display->xcenter - current_display->radius + 20;
for(int i=0; i<N; i+=2) curvepoint(atscreenpos(10 + shape[i+1] * 100, ctr - shape[i] * 100, 1) * C0); for(int i=0; i<N; i+=2) curvepoint(atscreenpos(sta - 10 + shape[i+1] * 100, ctr - shape[i] * 100, 1) * C0);
curvedata.push_back(curvedata[curvestart]); curvedata.push_back(curvedata[curvestart]);
queuecurve(sId, 0x000000FF, col, PPR::ZERO); queuecurve(sId, 0x000000FF, col, PPR::ZERO);
ld sta = 20; ld siz = 150;
ld siz = 200;
ld fen = sta + siz; ld fen = sta + siz;
ld top = ctr-5; ld top = ctr-5;
ld bot = ctr+5; ld bot = ctr+5;