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fixed distance computation in quotient spaces (necessary for rotspace)
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2
cell.cpp
2
cell.cpp
@ -473,7 +473,7 @@ EX int celldist(cell *c) {
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return hybrid::celldistance(c, currentmap->gamestart());
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return hybrid::celldistance(c, currentmap->gamestart());
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if(nil && !quotient) return DISTANCE_UNKNOWN;
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if(nil && !quotient) return DISTANCE_UNKNOWN;
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if(euc::in()) return celldistance(currentmap->gamestart(), c);
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if(euc::in()) return celldistance(currentmap->gamestart(), c);
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if(sphere || bt::in() || WDIM == 3 || cryst || sn::in() || kite::in()) return celldistance(currentmap->gamestart(), c);
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if(sphere || bt::in() || WDIM == 3 || cryst || sn::in() || kite::in() || bounded) return celldistance(currentmap->gamestart(), c);
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#if CAP_IRR
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#if CAP_IRR
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if(IRREGULAR) return irr::celldist(c, false);
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if(IRREGULAR) return irr::celldist(c, false);
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#endif
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#endif
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