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fixup to neon disabling textures
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@@ -1618,9 +1618,9 @@ void celldrawer::draw_features_and_walls_3d() {
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poly.tinf = &texture::config.tinf3;
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poly.offset_texture = 0;
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}
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else if(!floor_texture_vertices.empty())
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else
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#endif
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{
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if(!floor_texture_vertices.empty() && neon_mode == eNeon::none) {
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poly.tinf = &floor_texture_vertices[qfi.fshape->id];
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ensure_vertex_number(*poly.tinf, poly.cnt);
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poly.offset_texture = 0;
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