mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2025-02-01 03:39:16 +00:00
brief fixup
This commit is contained in:
parent
6feec1307f
commit
4e1f955d67
69
pcmove.cpp
69
pcmove.cpp
@ -13,37 +13,37 @@ EX bool keepLightning = false;
|
||||
|
||||
EX bool seenSevenMines = false;
|
||||
|
||||
/** have we been warned about the Haunted Woods? */
|
||||
/** \brief have we been warned about the Haunted Woods? */
|
||||
EX bool hauntedWarning;
|
||||
|
||||
/** is the Survivalist achievement still valid? have we received it? */
|
||||
/** \brief is the Survivalist achievement still valid? have we received it? */
|
||||
EX bool survivalist;
|
||||
|
||||
EX void fail_survivalist() {
|
||||
changes.value_set(survivalist, false);
|
||||
}
|
||||
|
||||
/** last move was invisible */
|
||||
/** \brief last move was invisible */
|
||||
EX bool invismove = false;
|
||||
/** last move was invisible due to Orb of Fish (thus Fish still see you)*/
|
||||
/** \brief last move was invisible due to Orb of Fish (thus Fish still see you)*/
|
||||
EX bool invisfish = false;
|
||||
|
||||
/** if false, make the PC look in direction cwt.spin (after attack); otherwise, make them look the other direction (after move) */
|
||||
/** \brief if false, make the PC look in direction cwt.spin (after attack); otherwise, make them look the other direction (after move) */
|
||||
EX bool flipplayer = true;
|
||||
|
||||
/** Cellwalker describing the single player. Also used temporarily in shmup and multiplayer modes. */
|
||||
/** \brief Cellwalker describing the single player. Also used temporarily in shmup and multiplayer modes. */
|
||||
EX cellwalker cwt;
|
||||
|
||||
EX cell*& singlepos() { return cwt.at; }
|
||||
EX inline bool singleused() { return !(shmup::on || multi::players > 1); }
|
||||
|
||||
/** should we center the screen on the PC? */
|
||||
/** \brief should we center the screen on the PC? */
|
||||
EX bool playermoved = true;
|
||||
|
||||
/** did the player cheat? how many times? */
|
||||
/** \brief did the player cheat? how many times? */
|
||||
EX int cheater = 0;
|
||||
|
||||
/** lands visited -- unblock some modes */
|
||||
/** \brief lands visited -- unblock some modes */
|
||||
EX bool landvisited[landtypes];
|
||||
|
||||
EX int noiseuntil; // noise until the given turn
|
||||
@ -401,7 +401,8 @@ EX void copy_metadata(cell *x, const gcell *y) {
|
||||
|
||||
extern void playSound(cell *c, const string& fname, int vol);
|
||||
|
||||
/** A structure to keep track of changes made during the player movement.
|
||||
/** \brief A structure to keep track of changes made during the player movement.
|
||||
*
|
||||
* This is a singleton object, \link hr::changes \endlink.
|
||||
*/
|
||||
|
||||
@ -412,7 +413,8 @@ struct changes_t {
|
||||
bool checking;
|
||||
|
||||
/**
|
||||
* Start keeping track of changes, perform changes.
|
||||
* \brief Start keeping track of changes, perform changes.
|
||||
*
|
||||
* init(false) if you intend to commit the changes (if successful), or
|
||||
* init(true) if you just want to check whether the move would be successful,
|
||||
* without performing it if it is.
|
||||
@ -428,9 +430,7 @@ struct changes_t {
|
||||
checking = ch;
|
||||
}
|
||||
|
||||
/**
|
||||
* Commit the changes. Should only be called after init(false).
|
||||
*/
|
||||
/** \brief Commit the changes. Should only be called after init(false). */
|
||||
|
||||
void commit() {
|
||||
on = false;
|
||||
@ -439,9 +439,7 @@ struct changes_t {
|
||||
commits.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Rollback the changes. Should only be called after init(true).
|
||||
*/
|
||||
/** \brief Rollback the changes. */
|
||||
|
||||
void rollback(int pos = 0) {
|
||||
on = false;
|
||||
@ -453,18 +451,14 @@ struct changes_t {
|
||||
commits.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* The changes to cell c will be rolled back when rollback() is called.
|
||||
*/
|
||||
/** \brief The changes to cell c will be rolled back when rollback() is called. */
|
||||
void ccell(cell *c) {
|
||||
if(!on) return;
|
||||
gcell a = *c;
|
||||
rollbacks.push_back([c, a] { copy_metadata(c, &a); });
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the value of what to value. This change will be rolled back if necessary.
|
||||
*/
|
||||
/** \brief Set the value of what to value. This change will be rolled back if necessary. */
|
||||
template<class T> void value_set(T& what, T value) {
|
||||
if(!on) { what = value; return; }
|
||||
if(what == value) return;
|
||||
@ -473,9 +467,7 @@ struct changes_t {
|
||||
what = value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add step to the value of what. This change will be rolled back if necessary.
|
||||
*/
|
||||
/** \brief Add step to the value of what. This change will be rolled back if necessary. */
|
||||
|
||||
template<class T> void value_add(T& what, T step) {
|
||||
value_keep(what); what += step;
|
||||
@ -483,9 +475,7 @@ struct changes_t {
|
||||
|
||||
template<class T> void value_inc(T& what) { value_add(what, 1); }
|
||||
|
||||
/**
|
||||
* Any change to the value of what will be rolled back if necessary.
|
||||
*/
|
||||
/** \brief Any change to the value of what will be rolled back if necessary. */
|
||||
|
||||
template<class T> void value_keep(T& what) {
|
||||
if(!on) return;
|
||||
@ -493,9 +483,7 @@ struct changes_t {
|
||||
rollbacks.push_back([&what, old] { what = old; });
|
||||
}
|
||||
|
||||
/**
|
||||
* Like value_keep but for maps.
|
||||
*/
|
||||
/** \brief Like value_keep but for maps. */
|
||||
|
||||
template<class T, class U, class V> void map_value(map<T, U>& vmap, V& key) {
|
||||
if(vmap.count(key)) {
|
||||
@ -507,18 +495,14 @@ struct changes_t {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform the given action on commit. @see LATE
|
||||
*/
|
||||
/** \brief Perform the given action on commit. @see LATE */
|
||||
|
||||
void at_commit(reaction_t act) {
|
||||
if(!on) act();
|
||||
else commits.emplace_back(act);
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform the given action on rollback.
|
||||
*/
|
||||
/** \brief Perform the given action on rollback. */
|
||||
|
||||
void at_rollback(reaction_t act) {
|
||||
if(on) rollbacks.emplace_back(act);
|
||||
@ -526,9 +510,7 @@ struct changes_t {
|
||||
};
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The only instance of hr::changes_t
|
||||
*/
|
||||
/** \brief The only instance of hr::changes_t */
|
||||
EX changes_t changes;
|
||||
|
||||
/**
|
||||
@ -539,8 +521,9 @@ bool switch_lhu_in(eLand l) {
|
||||
return among(l, laBrownian, laMinefield, laTerracotta, laHive);
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the Orb of Chaos. We assume that the player moves from cwt.peek, in
|
||||
/** \brief Apply the Orb of Chaos.
|
||||
*
|
||||
* We assume that the player moves from cwt.peek, in
|
||||
* in the direction given by cwt.spin.
|
||||
*/
|
||||
void apply_chaos() {
|
||||
|
Loading…
Reference in New Issue
Block a user