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https://github.com/zenorogue/hyperrogue.git
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more Android fixes
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3726a896e2
commit
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@ -27,7 +27,7 @@ public class HyperRenderer implements GLSurfaceView.Renderer {
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int [] graphdata;
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int [] graphdata;
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int gdpos;
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int gdpos;
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int gdpop() { return graphdata[gdpos++]; }
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int gdpop() { return graphdata[gdpos++]; }
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boolean initialized;
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boolean initialized;
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public void onDrawFrame(GL10 unused) {
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public void onDrawFrame(GL10 unused) {
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if(game.forceCanvas) return;
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if(game.forceCanvas) return;
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@ -39,10 +39,10 @@ public class HyperRenderer implements GLSurfaceView.Renderer {
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GLES20.glClear(GL10.GL_COLOR_BUFFER_BIT);
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GLES20.glClear(GL10.GL_COLOR_BUFFER_BIT);
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synchronized(game) {
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synchronized(game) {
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if(!initialized) { game.glhrinit(); initialized = true; }
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if(!initialized) { game.glhrinit(); initialized = true; }
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game.hv.updateGame();
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game.hv.updateGame();
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game.draw();
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game.draw();
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graphdata = game.loadMap();
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graphdata = game.loadMap();
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glText.shader.aPosition = game.getaPosition();
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glText.shader.aPosition = game.getaPosition();
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glText.shader.aTexture = game.getaTexture();
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glText.shader.aTexture = game.getaTexture();
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glText.shader.uColor = game.getuColor();
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glText.shader.uColor = game.getuColor();
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@ -51,7 +51,8 @@ public class HyperRenderer implements GLSurfaceView.Renderer {
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if(graphdata == null) return;
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if(graphdata == null) return;
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gdpos = 0;
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gdpos = 0;
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while(gdpos < graphdata.length) {
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while(gdpos < graphdata.length) {
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switch(gdpop()) {
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switch(gdpop()) {
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case 2: {
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case 2: {
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int x = gdpop();
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int x = gdpop();
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@ -98,8 +99,8 @@ public class HyperRenderer implements GLSurfaceView.Renderer {
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GLES20.glViewport(0, 0, width, height);
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GLES20.glViewport(0, 0, width, height);
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// Save width and height
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// Save width and height
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this.width = width; // Save Current Width
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this.width = width; // Save Current Width
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this.height = height; // Save Current Height
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this.height = height; // Save Current Height
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initialized = false;
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initialized = false;
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}
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}
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@ -108,7 +109,7 @@ public class HyperRenderer implements GLSurfaceView.Renderer {
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glText = new GLText( new Shader() );
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glText = new GLText( new Shader() );
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glText.load(Typeface.DEFAULT_BOLD, 48, 2, 2 ); // Create Font (Height: 48 Pixels / X+Y Padding 2 Pixels)
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glText.load(Typeface.DEFAULT_BOLD, 48, 2, 2 ); // Create Font (Height: 48 Pixels / X+Y Padding 2 Pixels)
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initialized = false;
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initialized = false;
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}
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}
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