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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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@@ -4,6 +4,8 @@
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// routines for: initializing/closing, loading/saving, and cheating
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namespace hr {
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bool need_reset_geometry = true;
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bool game_active;
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@@ -1308,3 +1310,4 @@ addHook(hooks_removecells, 0, [] () {
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for(int i=0; i<SHSIZE; i++) for(int p=0; p<MAXPLAYER; p++)
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set_if_removed(shpos[p][i], NULL);
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});;
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}
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