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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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@@ -2,6 +2,8 @@
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// If CAP_SHADER is 0, OpenGL 1.0 is used.
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// If CAP_SHADER is 1, GLSL is used.
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namespace hr {
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#ifndef DEBUG_GL
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#define DEBUG_GL 0
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#endif
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@@ -640,3 +642,4 @@ void set_depthtest(bool b) {
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}
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}
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}
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}
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