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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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@@ -5,17 +5,20 @@
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#define MOBPAR_FORMAL int
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#define MOBPAR_ACTUAL 0
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#define MIX_MAX_VOLUME 128
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const char *scorefile = "fakemobile_score.txt";
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const char *conffile = "fakemobile_config.txt";
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#include <string>
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std::string levelfile = "fakemobile_level.txt";
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std::string picfile = "fakemobile_pic.txt";
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namespace hr {
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const char *scorefile = "fakemobile_score.txt";
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const char *conffile = "fakemobile_config.txt";
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std::string levelfile = "fakemobile_level.txt";
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std::string picfile = "fakemobile_pic.txt";
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}
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#include <SDL/SDL.h>
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#include "init.cpp"
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using namespace hr;
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#include <SDL/SDL_ttf.h>
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#include <SDL/SDL_gfxPrimitives.h>
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