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rose range is now influenced by gamerange()
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2
game.cpp
2
game.cpp
@ -2705,7 +2705,7 @@ void buildRosemap() {
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rosewave++;
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rosewave++;
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for(int k=0; k<size(dcal); k++) {
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for(int k=0; k<size(dcal); k++) {
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cell *c = dcal[k];
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cell *c = dcal[k];
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if(c->wall == waRose && c->cpdist <= 5)
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if(c->wall == waRose && c->cpdist <= gamerange() - 2)
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rosemap[c] = rosewave * 8 + 2;
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rosemap[c] = rosewave * 8 + 2;
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}
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}
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}
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}
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