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Orb of Safety prevents wandering monsters (for 7 turns)
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@ -328,6 +328,7 @@ EX void wandering() {
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if(!gen_wandering) return;
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if(!gen_wandering) return;
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if(racing::on) return;
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if(racing::on) return;
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if(dpgen::in) return;
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if(dpgen::in) return;
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if(items[itOrbSafety]) return;
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pathdata pd(moYeti);
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pathdata pd(moYeti);
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int seepcount = getSeepcount();
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int seepcount = getSeepcount();
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int ghostcount = getGhostcount();
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int ghostcount = getGhostcount();
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