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	choice of the land structure
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							| @@ -397,7 +397,7 @@ EX void showMission() { | ||||
|     dialog::addInfo(XLAT("Kill a Vizier in the Palace to access Emerald Mine")); | ||||
|   else if(items[itEmerald] < U5) | ||||
|     dialog::addInfo(XLAT("Collect 5 Emeralds to access Camelot")); | ||||
|   else if(landUnlocked(laHell) && !chaosmode) { | ||||
|   else if(landUnlocked(laHell) && ls::any_order()) { | ||||
|     eLand l = nextHyperstone(); | ||||
|     if(l)  | ||||
|         dialog::addInfo( | ||||
|   | ||||
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