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choice of the land structure
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2
quit.cpp
2
quit.cpp
@@ -397,7 +397,7 @@ EX void showMission() {
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dialog::addInfo(XLAT("Kill a Vizier in the Palace to access Emerald Mine"));
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else if(items[itEmerald] < U5)
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dialog::addInfo(XLAT("Collect 5 Emeralds to access Camelot"));
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else if(landUnlocked(laHell) && !chaosmode) {
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else if(landUnlocked(laHell) && ls::any_order()) {
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eLand l = nextHyperstone();
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if(l)
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dialog::addInfo(
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