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fixed the clipping in Poincare Ball model

This commit is contained in:
Zeno Rogue 2019-11-16 01:40:49 +01:00
parent e898f0ccf0
commit 4affb01062

View File

@ -126,7 +126,7 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
else if(pmodel == mdDisk && GDIM == 3 && !spherespecial && !nonisotropic && !prod) { else if(pmodel == mdDisk && GDIM == 3 && !spherespecial && !nonisotropic && !prod) {
coordinator += "t /= (t[3] + uAlpha);\n"; coordinator += "t /= (t[3] + uAlpha);\n";
vsh += "uniform mediump float uAlpha;"; vsh += "uniform mediump float uAlpha;";
shader_flags |= SF_DIRECT | SF_BOX; shader_flags |= SF_DIRECT | SF_BOX | SF_ZFOG;
treset = true; treset = true;
} }
else if(pmodel == mdBand && hyperbolic) { else if(pmodel == mdBand && hyperbolic) {