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fixed wrong facing direction after failed attack
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@@ -269,6 +269,7 @@ bool pcmove::movepcto() {
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bool b = (d >= 0) ? actual_move() : stay();
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if(checkonly || !b) {
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changes.rollback();
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flipplayer = false;
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}
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else if(changes.on) {
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println(hlog, "error: not commited!");
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