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camera rotation by device orientation in 3D
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@@ -1096,7 +1096,7 @@ void spinEdge(ld aspd) {
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while(downspin > +M_PI) downspin -= 2*M_PI;
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aspd = (1 + 2 * abs(downspin)) * aspd;
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}
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else if(WDIM == 2 && GDIM == 3 && vid.fixed_yz) {
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else if(WDIM == 2 && GDIM == 3 && vid.fixed_yz && !CAP_ORIENTATION) {
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aspd = 999999;
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if(straightDownSeek) {
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if(straightDownPoint[0])
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