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more precise edge computation, using binary search
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@ -82,15 +82,15 @@ struct trianglemaker {
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hyperpoint start = point31(0, 0, 0);
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hyperpoint start = point31(0, 0, 0);
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double lastz;
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double lasta;
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double ca;
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double ca;
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// compute how to scale this in Nil so that everything fits
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// compute how to scale this in Nil so that everything fits
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for(ld a = 1e-5;; a+=1e-5) {
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ld amin = 0, amax = 1;
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for(int it=0; it<100; it++) {
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ld a = (amin + amax) / 2;
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ca = a;
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hyperpoint at = start;
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hyperpoint at = start;
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for(int d=0; d<3; d++) {
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for(int d=0; d<3; d++) {
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for(int i=0; i<isteps; i++) {
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for(int i=0; i<isteps; i++) {
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@ -100,11 +100,11 @@ struct trianglemaker {
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println(hlog, "at = ", at, " for a = ", a, " sq = ", at[2] / a / a);
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println(hlog, "at = ", at, " for a = ", a, " sq = ", at[2] / a / a);
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if(at[2] > 0) {
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if(at[2] > 0) {
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ld z = at[2];
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amax = a;
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ca = lerp(lasta, a, ilerp(lastz, z, 0));
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}
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break;
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else {
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amin = a;
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}
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}
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lastz = at[2]; lasta =a;
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}
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}
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// compute the shift between the cubes
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// compute the shift between the cubes
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