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Only show messages about lands that are in-game
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6
quit.cpp
6
quit.cpp
@@ -433,11 +433,11 @@ EX void showGameMenu() {
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else if(peace::on) ;
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else if(racing::on) ;
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else if(!in_full_game()) ;
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else if(tkills() < R100)
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else if(tkills() < R100 && isLandIngame(laGraveyard))
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dialog::addInfo(XLAT("Defeat %1 enemies to access the Graveyard", its(R100)));
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else if(kills[moVizier] == 0 && (items[itFernFlower] < U5 || items[itGold] < U5))
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else if(kills[moVizier] == 0 && (items[itFernFlower] < U5 || items[itGold] < U5) && isLandIngame(laEmerald))
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dialog::addInfo(XLAT("Kill a Vizier in the Palace to access Emerald Mine"));
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else if(items[itEmerald] < U5)
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else if(items[itEmerald] < U5 && isLandIngame(laCamelot))
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dialog::addInfo(XLAT("Collect 5 Emeralds to access Camelot"));
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else if(landUnlocked(laHell) && ls::any_order()) {
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eLand l = nextHyperstone();
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