From 49e3116d7463d2d2167aba35e24983c708e75d2e Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Tue, 9 Sep 2025 16:14:43 +0200 Subject: [PATCH] fixed mdEquidistant shader flags --- shaders.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders.cpp b/shaders.cpp index 0d4c4fe7..ce681b0b 100644 --- a/shaders.cpp +++ b/shaders.cpp @@ -313,7 +313,7 @@ shared_ptr write_shader(flagtype shader_flags) { if(dim3) shader_flags |= SF_ZFOG; } else if(pmodel == mdEquidistant && hyperbolic) { - shader_flags |= SF_BAND | SF_ORIENT | SF_BOX | SF_DIRECT; + shader_flags |= SF_BOX | SF_DIRECT; coordinator += "t = uPP * t;", vsh += "uniform mediump mat4 uPP;"; if(dim3) { coordinator += "mediump float d = length(t.xyz); if(d > 0.) t.xyz *= asinh(d) / d / 2.; t[3] = 1.;\n";