From 498b5b984527c17a7e2f3fb1d210b6dc98d04067 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 27 May 2017 21:42:40 +0200 Subject: [PATCH] removed junk files --- local.cpp | 1139 ----------------------------------------------------- 1 file changed, 1139 deletions(-) delete mode 100644 local.cpp diff --git a/local.cpp b/local.cpp deleted file mode 100644 index cbea3179..00000000 --- a/local.cpp +++ /dev/null @@ -1,1139 +0,0 @@ -// PRIVATE - -void saveAchShot(const char *b, double scale) { - - for(int i=0; i<2; i++) { - SDL_Surface *sav = s; - s = SDL_CreateRGBSurface(SDL_SWSURFACE,512,512,32,0,0,0,0); - - videopar vid2 = vid; - vid.xres = vid.yres = 512; vid.scale = scale; - bool bb = vid.usingGL; vid.usingGL = false; - calcparam(); - - darken = 0; - ptds.clear(); - drawthemap(); - - SDL_FillRect(s, NULL, i ? 0xFFFFFF : 0); - - drawqueue(); - ptds.clear(); - drawthemap(); - - char buf[128]; sprintf(buf, "steam/ach/%d%s.bmp", i, b); - SDL_SaveBMP(s, buf); - SDL_FreeSurface(s); s = sav; vid = vid2; - vid.usingGL = bb; - } - } - -void saveFrame(int fr) { - - fanframe = fr / 30.0; - - for(int i=0; i<1; i++) { - SDL_Surface *sav = s; - s = SDL_CreateRGBSurface(SDL_SWSURFACE,2048,2048,32,0,0,0,0); - - videopar vid2 = vid; - vid.xres = vid.yres = 2048; vid.scale = 1; - bool bb = vid.usingGL; vid.usingGL = false; - calcparam(); - - int ssr = sightrange; sightrange = 10; int sch = cheater; cheater = 0; - - darken = 0; - ptds.clear(); - mapeditor::drawplayer = false; - drawthemap(); - - SDL_FillRect(s, NULL, i ? 0xFFFFFF : 0); - - drawqueue(); - - char buf[128]; sprintf(buf, "fanframe/image%02d.bmp", fr); - SDL_SaveBMP(s, buf); - SDL_FreeSurface(s); s = sav; vid = vid2; - vid.usingGL = bb; - - cheater = sch; sightrange = ssr; - } - } - -int fadeoutat = -1; -bool before; -int tv = -1; -int textat; -string landmsg; -string landmsg2; -int landcol; -eLand nextland; - -void process_local_extra() { - if(fadeoutat != -1) { - fadeout = 1 - (SDL_GetTicks() - fadeoutat) / 1000.0; - if(fadeout < -1) { fadeoutat = -1; fadeout = 1; nextland = laNone; return; } - if(fadeout < 0) { - fadeout = -fadeout; - if(before) { - msgs.clear(); - textat = SDL_GetTicks(); - before = false; - firstland = nextland; - landmsg = linf[firstland].name; - landmsg2 = ""; - landcol = linf[firstland].color; - if(shmup::on) restartGame('s'); - if(euclid) restartGame('e'); - tactic::trailer = true; - if(!tactic::on) restartGame('t'); - else restartGame(); - - /* if(firstland == laCamelot) { - firstland = laIce; - landmsg = "Shmup Mode"; - landmsg2 = "you can play with your friends!"; - shmup::players = 2; - restartGame('t'); - restartGame('s'); - } - - if(firstland == laMirror) { - landmsg2 = "featuring the Euclidean mode!"; - restartGame('e'); - } */ - - if(firstland == laWildWest) - landmsg2 = "(bonus land)"; - - // vid.female = hrand(2); - - if(firstland == laRedRock) - landcol = 0xFF0000; - - /* if(firstland == laPalace) - cwt.c->mov[0]->monst = moPrincessArmed, - cwt.c->mov[0]->hitpoints = 7, - landmsg2 = "featuring the Princess!", - vid.female = false, - vid.samegender = false; */ - - if(isCrossroads(firstland)) { - if(firstland == laCrossroads) landmsg2 = "and the Camelot!", - tactic::on = false; - for(int i=0; i= textat && ticks < textat + 2500) { - int dt = SDL_GetTicks()-textat; - int col = gradient(0, landcol, 0, min(dt, 1000), 1000); - displayfr(vid.xres/2, vid.yres/4, 2, vid.fsize * 2, landmsg, col, 8); - displayfr(vid.xres/2, vid.yres/4 + vid.fsize*2, 2, vid.fsize, landmsg2, col, 8); - } - } - -bool nomusic = false; // true; - -bool local_changemusic(eLand& id) { - if(nomusic) return true; - if(nextland) id = nextland; - return false; - } - -int syserr; - -int tab[3000][3000]; - -vector gtab[600][600][20]; - -int gromovprod(int x, int y, int o) { - return tab[o][x] + tab[o][y] - tab[x][y]; - } - -void gromov1() { - int N = size(dcal); - - for(int i=0; i& v) { - int maxd = -1; - for(int i=0; i maxd) maxd = tab[a][v[i]]; - return maxd; - } - -void gromov() { - static bool done = false; - if(done) return; - done = true; - - int N = 120; // size(dcal); - - for(int i=0; i fdelta) { - fdelta = mindelta; - printf("found delta of %d [%d %d %d]\n", fdelta, i, j, k); - fi=i; fj=j; fk=k; - } - } - } - - dcal[fi]->item = itRuby; - dcal[fj]->item = itAmethyst; - dcal[fk]->item = itCompass; - - for(int i=0; iwall = waFloorA; - if(tab[i][fj] + tab[i][fk] == tab[fj][fk]) dcal[i]->wall = waFloorB; - if(tab[i][fk] + tab[i][fi] == tab[fk][fi]) dcal[i]->wall = waFloorC; - } - - gromov1(); - } - -void process_local0(int sym) { - - // gromov(); - - if(sym == SDLK_F4) { - fadeoutat = SDL_GetTicks(); - before = true; - tv++; - tv %= LAND_TAC; - nextland = land_tac[tv].l; - vid.axes = 0; - if(nextland == laCamelot) process_local0(sym); - return; - } - -/* - if(sym == SDLK_F6 && nomusic && !items[itOrbFriend]) { nomusic = false; return; } */ - - /* if(sym == SDLK_F9) { - syserr = system("killall recordmydesktop"); - } - - if(sym == SDLK_F8) { - syserr = system("killall -s SIGUSR1 recordmydesktop"); - } */ - - } - -void process_local(int sym) { - if(sym == SDLK_F9) { - showoff = true; showid = 0; - for(int i=0; iland = laCamelot; - cwt.c->item = itHolyGrail; - for(int t=0; ttype; t++) - cwt.c->mov[t]->wall = waChasm; - saveAchShot("grailh", 5); - return; - } - - if(sphere && cwt.c->land == laHalloween) { - mapeditor::drawplayer = false; - vid.alpha = 999; - View = spin(M_PI); - saveAchShot("halloween", 998); - return; - } - - for(int t=0; ttype; t++) - cwt.c->mov[t]->wall = waChasm; - -/* mapeditor::drawplayer = false; - cwt.c->land = laDryForest; - cwt.c->item = itFernFlower; - for(int t=0; ttype; t++) - cwt.c->mov[t]->wall = waChasm; - saveAchShot("fern", 5); - - cwt.c->land = laPower; - cwt.c->item = itPower; - cwt.c->type = 6; - cwt.c->wall = waGlass; - saveAchShot("power", 5); - - cwt.c->item = itOrbFire; - cwt.c->wall = waNone; - saveAchShot("fireorb", 5); */ - - cwt.c->type = 7; - -/* cwt.c->land = laHive; - cwt.c->item = itRoyalJelly; - saveAchShot("jelly", 5); - - cwt.c->land = laDeadCaves; - cwt.c->item = itSilver; - saveAchShot("silver", 5); - - cwt.c->land = laEmerald; - cwt.c->item = itEmerald; - saveAchShot("emerald", 5); - - cwt.c->land = laWineyard; - cwt.c->item = itWine; - saveAchShot("wine", 5); - - cwt.c->land = laEmerald; - cwt.c->item = itNone; - cwt.c->monst = moFlailer; - saveAchShot("flailer", 5); - - cwt.c->land = laHive; - cwt.c->item = itNone; - cwt.c->monst = moBug2; - saveAchShot("bug", 5); - - cwt.c->land = laCaves; - cwt.c->item = itNone; - cwt.c->monst = moNone; - cwt.c->wall = waCavewall; - saveAchShot("cavea", 5); - - cwt.c->land = laCrossroads; - cwt.c->item = itNone; - cwt.c->monst = moNone; - cwt.c->wall = waCavewall; - saveAchShot("caveb", 5); - - cwt.c->wall = waNone; - cwt.c->item = itNone; - cwt.c->monst = moHedge; - saveAchShot("hedge", 5); - - cwt.c->item = itSapphire; - cwt.c->monst = moNone; - cwt.c->land = laCocytus; - saveAchShot("sapphire", 5); - - cwt.c->item = itGrimoire; - cwt.c->monst = moNone; - cwt.c->land = laTemple; - saveAchShot("grimoire", 5); - - cwt.c->item = itHolyGrail; - cwt.c->monst = moNone; - cwt.c->land = laCamelot; - saveAchShot("grail", 5); - - cwt.c->item = itNone; - cwt.c->monst = moKnight; - cwt.c->land = laCamelot; - cwt.c->wall = waChasm; - saveAchShot("knight", 5); - - cwt.c->monst = moFlailer; - cwt.c->land = laCamelot; - cwt.c->wall = waChasm; - saveAchShot("flailer", 5); - - cwt.c->monst = moNone; - cwt.c->item = itHolyGrail; - cwt.c->land = laCamelot; - cwt.c->wall = waChasm; - saveAchShot("grail-emo", 5); - - cwt.c->monst = moNone; - cwt.c->item = itPirate; - cwt.c->land = laCaribbean; - cwt.c->wall = waCIsland; - saveAchShot("pirate", 5); - - cwt.c->monst = moNone; - cwt.c->item = itRedGem; - cwt.c->land = laRedRock; - cwt.c->wall = waRed3; - saveAchShot("redgem", 5); - - cwt.c->monst = moNone; - cwt.c->item = itWhirlpool; - cwt.c->land = laWhirlpool; - cwt.c->wall = waBoat; - cwt.c->master->alt = cwt.c->master; - cwt.c->master->distance = 0; - saveAchShot("whirlpool", 5); - - cwt.c->monst = moNone; - cwt.c->item = itCoast; - cwt.c->land = laOcean; - cwt.c->wall = waNone; - saveAchShot("amber", 5); - - cwt.c->monst = moNone; - cwt.c->item = itBombEgg; - cwt.c->land = laMinefield; - cwt.c->wall = waMineUnknown; - saveAchShot("bombegg", 5); - - cwt.c->monst = moNone; - cwt.c->item = itPalace; - cwt.c->land = laPalace; - cwt.c->wall = waNone; - saveAchShot("hyperrug", 5); - - cwt.c->monst = moNone; - cwt.c->item = itFjord; - cwt.c->land = laLivefjord; - cwt.c->wall = waNone; - saveAchShot("garnet", 5); - - cwt.c->monst = moPrincess; - cwt.c->item = itNone; - cwt.c->land = laPalace; - cwt.c->wall = waNone; - saveAchShot("princess_palace", 5); - - cwt.c->monst = moPrincess; - cwt.c->item = itNone; - cwt.c->land = laCrossroads; - cwt.c->wall = waNone; - saveAchShot("princess_cross", 5); - - cwt.c->monst = moPrincess; - cwt.c->item = itNone; - cwt.c->land = laEmerald; - cwt.c->wall = waNone; - saveAchShot("princess_emerald", 5); */ - -/* - cwt.c->monst = moNone; - cwt.c->item = itFireShard; - cwt.c->land = laEFire; - saveAchShot("elfire", 5); - - cwt.c->monst = moNone; - cwt.c->item = itWaterShard; - cwt.c->land = laEWater; - saveAchShot("elwater", 5); - - cwt.c->monst = moNone; - cwt.c->item = itAirShard; - cwt.c->land = laEAir; - saveAchShot("elair", 5); - - cwt.c->monst = moNone; - cwt.c->item = itEarthShard; - cwt.c->land = laEEarth; - saveAchShot("elearth", 5); - - cwt.c->monst = moNone; - cwt.c->item = itZebra; - cwt.c->land = laZebra; - saveAchShot("zebra", 5); - - cwt.c->monst = moNone; - cwt.c->item = itFulgurite; - cwt.c->land = laStorms; - saveAchShot("fulgurite", 5); - - cwt.c->monst = moNone; - cwt.c->item = itMutant; - cwt.c->land = laOvergrown; - saveAchShot("mutant", 5); */ - -/* cwt.c->monst = moMetalBeast2; - cwt.c->item = itNone; - cwt.c->land = laStorms; - saveAchShot("metalbeast", 5); */ - -/* - cwt.c->monst = moNone; - cwt.c->item = itLotus; - cwt.c->land = laHaunted; - saveAchShot("lotus", 5); - - cwt.c->monst = moGhost; - cwt.c->item = itLotus; - cwt.c->land = laHaunted; - saveAchShot("lotusghost", 5); - - cwt.c->monst = moNone; - cwt.c->item = itWindstone; - cwt.c->land = laWhirlwind; - saveAchShot("dove", 5); - - cwt.c->monst = moNone; - cwt.c->item = itMutant2; - cwt.c->land = laClearing; - saveAchShot("fruit", 5); */ - -/* mapeditor::drawplayer = true; - cwt.c->item = itNone; - cwt.c->land = laIce; - cwt.c->monst = moNone; - saveAchShot("rogue", 5); */ - -/* cwt.c->monst = moNone; - cwt.c->land = laMinefield; - cwt.c->wall = waMineOpen; - cwt.c->item = itNone; - for(int t=0; ttype; t++) - cwt.c->mov[t]->land = laMinefield, - cwt.c->mov[t]->wall = waMineMine; - saveAchShot("sevenmine", 5); - - cwt.c->monst = moCShark; - cwt.c->land = laCamelot; - cwt.c->item = itNone; - cwt.c->wall = waCamelotMoat; - cwt.c->mov[0]->wall = waCamelotMoat; - cwt.c->mov[1]->wall = waCamelot; - cwt.c->mov[2]->wall = waCamelotMoat; - cwt.c->mov[3]->wall = waNone; - cwt.c->mov[4]->wall = waNone; - cwt.c->mov[5]->wall = waNone; - cwt.c->mov[6]->wall = waNone; - for(int t=0; ttype; t++) - cwt.c->mov[t]->land = t<3? laCamelot : laCrossroads; - saveAchShot("moatshark", 5); - - if(euclid) { - vid.female = true; - cwt.c->item = itNone; - cwt.c->monst = moMirage; - cwt.c->land = laMirror; - cwt.c->wall = waNone; - s veAchShot("mirage", 9); - } */ - - /* - cwt.c->monst = moNone; - cwt.c->item = itCompass; - cwt.c->land = laCaribbean; - cwt.c->wall = waChasm; - saveAchShot("compass-emo", 5); - - cwt.c->monst = moPirate; - cwt.c->item = itNone; - cwt.c->land = laCaribbean; - cwt.c->wall = waChasm; - saveAchShot("pirate-emo", 5); - - cwt.c->monst = moBullet; - cwt.c->item = itOrbYendor; - cwt.c->land = laHell; - cwt.c->wall = waNone; - saveAchShot("knife", 5);*/ - -/* - mapeditor::drawplayer = false; - cwt.c->item = itRose; - cwt.c->land = laRose; - cwt.c->monst = moNone; - cwt.c->wall = waNone; - saveAchShot("rose", 5); */ - -/* - mapeditor::drawplayer = false; - cwt.c->item = itCoral; - cwt.c->land = laWarpSea; - cwt.c->monst = moNone; - for(int i=0; itype; i++) - cwt.c->mov[i]->land = laWarpSea; - cwt.c->landparam = 1337; - cwt.c->wall = waBoat; - saveAchShot("coral", 5); */ -/* - bfs(); - for(int i=0; i<200; i++) { - cell *c = dcal[i]; - c->wall = waChasm, - c->item = itNone; - } - - mapeditor::drawplayer = false; - cwt.c->item = itApple; - cwt.c->land = laEndorian; - cwt.c->monst = moNone; - cwt.c->wall = waCanopy; - saveAchShot("apple", 5); - - mapeditor::drawplayer = false; - cwt.c->item = itDragon; - cwt.c->land = laDragon; - cwt.c->monst = moNone; - cwt.c->wall = waNone; - saveAchShot("dragon", 4); - - mapeditor::drawplayer = false; - cwt.c->item = itBabyTortoise; - cwt.c->land = laTortoise; tortoise::babymap[cwt.c] = 0; - cwt.c->monst = moTortoise; tortoise::emap[cwt.c] = cwt.c; - cwt.c->wall = waNone; - saveAchShot("tortoise", 4); */ - -/* - mapeditor::drawplayer = false; - cwt.c->item = itKraken; - cwt.c->land = laKraken; - cwt.c->monst = moNone; - cwt.c->wall = waSea; - items[itOrbInvis] = 10; - saveAchShot("kraken", 5); - items[itOrbInvis] = 0; - - mapeditor::drawplayer = false; - cwt.c->item = itBarrow; - cwt.c->land = laBurial; - cwt.c->monst = moNone; - cwt.c->wall = waBarrowDig; - cwt.c->landparam = 2; - saveAchShot("burial", 5); - - forCellEx(c2, cwt.c) forCellEx(c3, c2) forCellEx(c4, c3) - c4->wall = waChasm; - - mapeditor::drawplayer = true; - mousing = true; - cwt.c->item = itNone; - cwt.c->land = laBurial; - cwt.c->monst = moNone; - cwt.c->wall = waNone; - items[itOrbSword] = 10; - saveAchShot("swordslash", 3); - items[itOrbSword] = 0; - - mapeditor::drawplayer = false; - cwt.c->item = itTrollEgg; - cwt.c->land = laTrollheim; - cwt.c->monst = moNone; - cwt.c->wall = waNone; - saveAchShot("troll", 5); */ - -/* - cwt.c->land = laCrossroads4; - cwt.c->wall = waNone; - cwt.c->item = itNone; - cwt.c->mov[0]->wall = waCavewall; - cwt.c->mov[0]->land = laCaves; - cwt.c->mov[1]->wall = waColumn; - cwt.c->mov[1]->land = laRlyeh; - cwt.c->mov[3]->wall = waRose; - cwt.c->mov[3]->land = laRose; - cwt.c->mov[2]->wall = waDune; - cwt.c->mov[2]->land = laDesert; - cwt.c->mov[4]->wall = waPalace; - cwt.c->mov[4]->land = laPalace; - cwt.c->mov[5]->wall = waIcewall; - cwt.c->mov[5]->land = laIce; - cwt.c->mov[6]->wall = waVinePlant; - cwt.c->mov[6]->land = laWineyard; - mapeditor::drawplayer = true; - - saveAchShot("cr4", 2.3); */ - -/* mapeditor::drawplayer = false; - cwt.c->land = laCaves; - cwt.c->monst = moGoblin; - cwt.c->item = itNone; - cwt.c->wall = waCavefloor; - saveAchShot("goblin", 5); */ - -/* mapeditor::drawplayer = false; - cwt.c->land = laReptile; - cwt.c->monst = moNone; - cwt.c->item = itDodeca; - cwt.c->wall = waReptile; - cwt.c->wparam = 30; - saveAchShot("dod", 5); - - mapeditor::drawplayer = false; - cwt.c->land = laDungeon; - cwt.c->monst = moNone; - cwt.c->item = itSlime; - cwt.c->wall = waNone; - saveAchShot("slime", 5); - - mapeditor::drawplayer = false; - cwt.c->land = laMountain; - cwt.c->monst = moNone; - cwt.c->item = itAmethyst; - cwt.c->wall = waBigBush; - saveAchShot("amethyst", 5); */ - - mapeditor::drawplayer = false; - cwt.c->land = laDesert; - cwt.c->monst = moWorm; - cwt.c->item = itNone; - cwt.c->wall = waNone; - saveAchShot("wormhead", 5); - - mapeditor::drawplayer = false; - cwt.c->land = laPrairie; - cwt.c->monst = moNone; - cwt.c->item = itGreenGrass; - cwt.c->wall = waNone; - saveAchShot("ggrass", 5); - - mapeditor::drawplayer = false; - cwt.c->land = laBull; - cwt.c->monst = moNone; - cwt.c->item = itBull; - cwt.c->wall = waNone; - saveAchShot("bull", 5); - -/* - forCellEx(c2, cwt.c) forCellEx(c3, c2) forCellEx(c4, c3) - c4->wall = waChasm, c4->item = itNone; - - cwt.c->land = laHell; - cwt.c->wall = waNone; - cwt.c->item = itOrbYendor; - for(int i=0; i<7; i++) cwt.c->mov[i]->item = itOrbYendor; - mapeditor::drawplayer = false; - cwt.c->mov[0]->wall = waBoat; - cwt.c->mov[0]->land = laOcean; - - cwt.c->mov[1]->wall = waNone; - cwt.c->mov[1]->land = laGraveyard; - cwt.c->mov[2]->wall = waNone; - cwt.c->mov[2]->land = laJungle; - cwt.c->mov[3]->wall = waNone; - cwt.c->mov[3]->land = laOvergrown; - cwt.c->mov[4]->wall = waFloorA; - cwt.c->mov[4]->land = laAlchemist; - cwt.c->mov[5]->wall = waNone; - cwt.c->mov[5]->land = laPalace; - cwt.c->mov[6]->wall = waNone; - cwt.c->mov[6]->land = laWineyard; - - saveAchShot("yendc", 2.3); - - cwt.c->land = laIce; - cwt.c->wall = waNone; - cwt.c->item = itDiamond; - mapeditor::drawplayer = false; - cwt.c->mov[0]->wall = waNone; - cwt.c->mov[0]->land = laDesert; - cwt.c->mov[0]->item = itSpice; - - cwt.c->mov[1]->wall = waCavefloor; - cwt.c->mov[1]->land = laCaves; - cwt.c->mov[1]->item = itGold; - - cwt.c->mov[2]->wall = waNone; - cwt.c->mov[2]->land = laJungle; - cwt.c->mov[2]->item = itRuby; - - cwt.c->mov[3]->wall = waNone; - cwt.c->mov[3]->land = laRlyeh; - cwt.c->mov[3]->item = itStatue; - - cwt.c->mov[4]->wall = waFloorA; - cwt.c->mov[4]->land = laAlchemist; - cwt.c->mov[4]->item = itElixir; - - cwt.c->mov[5]->wall = waNone; - cwt.c->mov[5]->land = laMotion; - cwt.c->mov[5]->item = itFeather; - - cwt.c->mov[6]->wall = waNone; - cwt.c->mov[6]->land = laHell; - cwt.c->mov[6]->item = itHell; - - saveAchShot("ptm", 2.3); */ - } - } - -void verifyHell() { - for(int i=0; i<50000; i++) { - activateSafety(laHell); - while(true) { - setdist(cwt.c, 5, NULL); - cwstep(cwt); - if(cwt.c->wall != waNone) break; - cwspin(cwt, 3); - } - cwstep(cwt); - cellwalker z = cwt; - int steps = 0; - do { - setdist(cwt.c, 6, NULL); - cwspin(cwt, 1); - cwstep(cwt); - if(cwt.c->wall != waNone) { - cwt.c->item = itGreenStone; - cwstep(cwt); - } - else { - if(cwt.c->item != itDiamond && cwt.c->item != itGreenStone) { - cwt.c->item = itDiamond; - steps++; - } - cwspin(cwt, 1); - } - } - while(z.c != cwt.c || z.spin != cwt.spin); - if(steps == 0) {i--; continue; } - if(i % 20 == 0) { printf("\n"); fflush(stdout); } - printf("%d,", steps); - if(steps > 100000000 || steps < 2) { fflush(stdout); break; } - } - } - -bool sameland(eLand ll, eLand ln) { - if(ln == laBarrier || ln == laOceanWall) - return true; - if(ln == ll) return true; - if(isElemental(ln) && isElemental(ll)) return true; - if(isHaunted(ln) && isHaunted(ll)) return true; - return false; - } - -bool doAutoplay; - -void autoplay() { - // drawMesh(); - // exit(0); - - doAutoplay = true; - - cheater = 1; - eLand lland = laIce; - eLand lland2 = laIce; - int lcount = 0; - int gcount = 0; - int lastgold = 0; - - int lastdraw = 0; - while(doAutoplay) { - - if(gold() > lastgold) { - lastgold = gold(); - gcount = 0; - } - else gcount++; - - if(sameland(lland, cwt.c->land)) lcount++; - else { - lcount = 0; lland2 = lland; lland = cwt.c->land; - printf("%10dcc %5dt %5de %5d$ %5dK %5dgc %-30s\n", cellcount, turncount, celldist(cwt.c), gold(), tkills(), gcount, dnameof(cwt.c->land)); - if(int(SDL_GetTicks()) > lastdraw + 3000) { - lastdraw = SDL_GetTicks(); - extern void fullcenter(); - extern void mainloop(); - fullcenter(); - msgs.clear(); - drawscreen(); - } - //mainloop(); - } - int i = rand() % cwt.c->type; - cell *c2 = cwt.c->mov[i]; - if(gcount < 500) for(int i=1; i= 50 && !sameland(lland, c2->land) && !sameland(lland2, c2->land)) break; - else if(lcount < 50 && c2->item && c2->item != itOrbSafety) break; - } - items[rand() % ittypes] = 1 << (rand() % 11); - kills[rand() % motypes] = 1 << (rand() % 11); - items[itOrbYendor] &= 15; - again: - if(c2->cpdist > 1) { - for(int j=0; jtype; j++) - if(c2->mov[j] && c2->mov[j]->cpdist < c2->cpdist) { - c2 = c2->mov[j]; - goto again; - } - } - killMonster(c2, moNone); - jumpTo(c2, itNone); - if(false) if(turncount % 5000 == 0) { - printf("cells travelled: %d\n", celldist(cwt.c)); - - printf("\n"); - - for(int i=0; i\n", kills[i], minf[i].name, i); - - printf("\n\n\n"); - } - - if(rand() % 5000 == 0 || (isGravityLand(cwt.c->land) && coastvalEdge(cwt.c) >= 100) || gcount > 2000 || cellcount >= 20000000) { - printf("RESET\n"); - gcount = 0; - cellcount = 0; - activateSafety(land_tac[rand() % LAND_TAC].l); - } - - for(int i=0; iland == laNone) { - printf("no-land found\n"); - kills[moPlayer] = 0; - canmove = true; - doAutoplay = false; - } - } - - if(buggyGeneration) break; - if(size(buggycells)) break; - -// if(turncount == 50000) exit(0); - } - } - -void verifyMutant(cell *c) { - if(!c) return; - if(c->monst == moMutant && c->mondir != NODIR && c->mov[c->mondir]->monst != moMutant) { - raiseBuggyGeneration(c, "mutant failed!"); - childbug = true; - } - } - -void verifyMutantAround(cell *c) { - if(!c) return; - verifyMutant(c); - for(int i=0; itype; i++) verifyMutant(c->mov[i]); - if(childbug) printf("around!\n"); - } - -priority_queue > riverqueue; - -void enriver(cell *c) { - if(c->wall != waNone) return; - c->wall = waBigTree; - int d = -(abs(getCdata(c, 0)-1) + abs(getCdata(c, 1)-1) + abs(getCdata(c, 2)-1)); - riverqueue.push(make_pair(d, c)); - } - -/* void river() { - enriver(cwt.c); - for(int i=0; i<10000; i++) { - cell *c = riverqueue.top().second; - riverqueue.pop(); - c->wall = waFloorA; - forCellCM(c2, c) enriver(c2); - } - } */ - -void bandpicture(); - -int lcol(cell *c1, cell *c2) { - bool h7 = c1->type == 7; - if(!c2) return 0xFF0000FF; - int i0 = zebra40(c1)&2; - int i1 = zebra40(c2)&2; - /* if(i0 == 2 && i1 == 2) return 0xFFFFFFFF; - if(i0 == 0 && i1 == 0) return 0x404040FF; - return 0xA0A0A0FF; */ - if(i0 == i1) return h7 ? 0x206020FF : 0x202020FF; - return h7 ? 0x40F040FF : 0x00F000FF; - } - -void localdraw(const transmatrix &V, cell *c) { - return; - int ct = c->type; - if(ct == 7) for(int i=0; i<7; i++) - queuepoly(V * spin(-2*M_PI*i/7), shBead1, lcol(c, c->mov[i])); - - if(ct == 6) for(int i=1; i<6; i+=2) if(c < c->mov[i]) - queuepoly(V * spin(-2*M_PI*i/6 + M_PI), shBead0, lcol(c, c->mov[i])); - } - -bool doCross; -extern bool fixseed; - -namespace arg { - int readLocal() { - if(argis("-auto")) { PHASE(3); autoplay(); } - else if(argis("-bmt")) buildmodetable(); - else if(argis("-cross")) { PHASE(2); fixseed = doCross = true, firstland = laCrossroads2; } - else if(argis("-musictable")) { - loadMusicInfo(); - for(int i=0; i