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started work on shaders.cpp
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@@ -462,12 +462,10 @@ void saveFullTexture() {
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bool newmove = false;
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void drawRawTexture() {
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glDisable(GL_LIGHTING);
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glEnable(GL_TEXTURE_2D);
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glMatrixMode(GL_MODELVIEW);
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glhr::be_textured();
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glcolor2(0xFFFFFF20);
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glPushMatrix();
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glTranslatef(0, 0, stereo::scrdist);
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glhr::set_modelview(glhr::translate(0, 0, stereo::scrdist));
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glBindTexture(GL_TEXTURE_2D, textureid);
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vector<GLfloat> tver, sver;
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for(int i=0; i<4; i++) {
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@@ -489,8 +487,7 @@ void drawRawTexture() {
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glTexCoordPointer(3, GL_FLOAT, 0, &tver[0]);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glPopMatrix();
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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}
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struct magicmapper_point {
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