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https://github.com/zenorogue/hyperrogue.git
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started work on shaders.cpp
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39
polygons.cpp
39
polygons.cpp
@@ -312,7 +312,7 @@ void glapplymatrix(const transmatrix& V) {
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mat[j+i] = -mat[j+i];
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}
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glMultMatrixf(mat);
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glhr::set_modelview(glhr::as_glmatrix(mat));
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}
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int tinfshift;
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@@ -321,10 +321,12 @@ void gldraw(int useV, const transmatrix& V, int ps, int pq, int col, int outline
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if(tinf) {
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glEnable(GL_TEXTURE_2D);
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glhr::be_textured();
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glBindTexture(GL_TEXTURE_2D, tinf->texture_id);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(3, GL_FLOAT, 0, &tinf->tvertices[tinfshift]);
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}
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else glhr::be_nontextured();
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for(int ed = stereo::active() ? -1 : 0; ed<2; ed+=2) {
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if(ed) stereo::set_projection(ed), stereo::set_viewport(ed);
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@@ -332,38 +334,11 @@ void gldraw(int useV, const transmatrix& V, int ps, int pq, int col, int outline
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again:
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if(useV == 1) {
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glapplymatrix(V);
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}
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else
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glhr::set_modelview(glhr::id());
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/*
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if(useV == 2) {
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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GLfloat mat[16] = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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};
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// EYETODO mat[8] += ed * vid.eye;
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glMultMatrixf(mat);
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}
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if(useV == 3) {
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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GLfloat mat[16] = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 0, 0,
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0, 0, stereo::scrdist, 1
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};
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// EYETODO mat[8] += ed * vid.eye;
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glMultMatrixf(mat);
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} */
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if(draw) {
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glEnable(GL_STENCIL_TEST);
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@@ -386,7 +361,7 @@ void gldraw(int useV, const transmatrix& V, int ps, int pq, int col, int outline
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};
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GLfloat *cur = currentvertices;
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activateVertexArray(scr, 4);
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if(useV) glPopMatrix();
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glhr::set_modelview(glhr::id());
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glDrawArrays(tinf ? GL_TRIANGLES : GL_TRIANGLE_FAN, 0, 4);
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activateVertexArray(cur, 0);
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draw = false; goto again;
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@@ -406,8 +381,6 @@ void gldraw(int useV, const transmatrix& V, int ps, int pq, int col, int outline
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glcolor2(outline);
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glDrawArrays(GL_LINE_STRIP, ps, pq);
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}
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if(useV) glPopMatrix();
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}
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if(stereo::active()) stereo::set_projection(0), stereo::set_viewport(0), stereo::set_mask(0);
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