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texture:: set variation quicker
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@ -1102,11 +1102,12 @@ bool texture_config::load() {
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stop_game();
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}
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set_geometry(targetgeometry);
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set_variation(targetvariation);
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start_game();
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return config.load();
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}
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if(variation != targetvariation) {
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else if(variation != targetvariation) {
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stop_game();
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set_variation(targetvariation);
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start_game();
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return config.load();
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