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show the big numbers in the Clearing
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14
help.cpp
14
help.cpp
@@ -178,6 +178,10 @@ void buildHelpText() {
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#endif
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}
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EX string standard_help() {
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return XLAT("Press F1 or right click for help");
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}
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EX void buildCredits() {
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help = "";
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help += XLAT("game design, programming, texts and graphics by Zeno Rogue <zeno@attnam.com>\n\n");
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@@ -576,6 +580,16 @@ EX string generateHelpForMonster(eMonster m) {
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if(isGhost(m))
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s += XLAT("\n\nA Ghost never moves to a cell which is adjacent to another Ghost of the same kind.", m);
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if(m == moMutant) {
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using namespace clearing;
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if(direct)
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s += XLAT("\n\nLeaves cut directly: " + its(direct));
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if(kills[moMutant])
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s += XLAT("\n\nLeaves cut onscreen: " + its(kills[moMutant]));
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if(imputed.nonzero())
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s += XLAT("\n\nLeaves cut offscreen (approximately): " + imputed.get_str(10000));
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}
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if(m == moBat || m == moEagle)
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s += XLAT("\n\nFast flying creatures may attack or go against gravity only in their first move.", m);
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