show the big numbers in the Clearing

This commit is contained in:
Zeno Rogue committed 2019-12-25 21:57:25 +01:00
1 parent e5e4db5ef1
commit 4848cb1b87
6 files changed
+117 -16

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+14
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@@ -178,6 +178,10 @@ void buildHelpText() {
#endif
}
EX string standard_help() {
return XLAT("Press F1 or right click for help");
}
EX void buildCredits() {
help = "";
help += XLAT("game design, programming, texts and graphics by Zeno Rogue <zeno@attnam.com>\n\n");
@@ -576,6 +580,16 @@ EX string generateHelpForMonster(eMonster m) {
if(isGhost(m))
s += XLAT("\n\nA Ghost never moves to a cell which is adjacent to another Ghost of the same kind.", m);
if(m == moMutant) {
using namespace clearing;
if(direct)
s += XLAT("\n\nLeaves cut directly: " + its(direct));
if(kills[moMutant])
s += XLAT("\n\nLeaves cut onscreen: " + its(kills[moMutant]));
if(imputed.nonzero())
s += XLAT("\n\nLeaves cut offscreen (approximately): " + imputed.get_str(10000));
}
if(m == moBat || m == moEagle)
s += XLAT("\n\nFast flying creatures may attack or go against gravity only in their first move.", m);