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3D:: no more statues of Cthulhu in 3D shmup
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@ -1366,7 +1366,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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else {
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else {
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// int d0 = d % TEMPLE_EACH;
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// int d0 = d % TEMPLE_EACH;
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// if(d0<0) d0=-d0;
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// if(d0<0) d0=-d0;
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if(hrand(100) < (peace::on ? 15 : 30)) // && d0 != 1 && d0 != TEMPLE_EACH-1)
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if(hrand(100) < (peace::on ? 15 : 30) && !(DIM == 3 && shmup::on))
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c->wall = waBigStatue;
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c->wall = waBigStatue;
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else if(hrand(20000) < -d)
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else if(hrand(20000) < -d)
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c->monst = hrand(3) ? moCultist : moPyroCultist;
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c->monst = hrand(3) ? moCultist : moPyroCultist;
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