mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-18 23:10:26 +00:00
textured_vertex now has the Z coordinate so that the rug works correctly in web
This commit is contained in:
parent
6392f97bfc
commit
47c54e8660
10
glhr.cpp
10
glhr.cpp
@ -132,7 +132,8 @@ struct glmatrix {
|
||||
|
||||
struct textured_vertex {
|
||||
glvertex coords;
|
||||
glvec2 texture;
|
||||
/* texture uses the 'z' for shading with POLY_SHADE_TEXTURE
|
||||
glvec3 texture;
|
||||
};
|
||||
|
||||
struct ct_vertex {
|
||||
@ -761,7 +762,8 @@ EX void vertices_texture(const vector<glvertex>& v, const vector<glvertex>& t, i
|
||||
for(int i=0; i<q; i++)
|
||||
tv[i].coords = v[vshift+i],
|
||||
tv[i].texture[0] = t[tshift+i][0],
|
||||
tv[i].texture[1] = t[tshift+i][1];
|
||||
tv[i].texture[1] = t[tshift+i][1],
|
||||
tv[i].texture[2] = t[tshift+i][2];
|
||||
prepare(tv);
|
||||
#else
|
||||
vertices(v, vshift);
|
||||
@ -820,7 +822,7 @@ EX void prepare(vector<textured_vertex>& v) {
|
||||
#if CAP_VERTEXBUFFER
|
||||
bindbuffer(v);
|
||||
PTR(aPosition, SHDIM, coords);
|
||||
PTR(aTexture, 2, texture);
|
||||
PTR(aTexture, 3, texture);
|
||||
#else
|
||||
if(current_vertices == &v[0]) return;
|
||||
current_vertices = &v[0];
|
||||
@ -829,7 +831,7 @@ EX void prepare(vector<textured_vertex>& v) {
|
||||
glVertexAttribPointer(aTexture, SHDIM, GL_FLOAT, GL_FALSE, sizeof(textured_vertex), &v[0].texture);
|
||||
}, {
|
||||
glVertexPointer(SHDIM, GL_FLOAT, sizeof(textured_vertex), &v[0].coords);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(textured_vertex), &v[0].texture);
|
||||
glTexCoordPointer(3, GL_FLOAT, sizeof(textured_vertex), &v[0].texture);
|
||||
})
|
||||
#endif
|
||||
// color2(col);
|
||||
|
Loading…
Reference in New Issue
Block a user