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	embeddings:: noshadow disables monster shadows
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		| @@ -611,6 +611,7 @@ EX bool noshadow; | ||||
| #if CAP_SHAPES | ||||
| EX void ShadowV(const shiftmatrix& V, const hpcshape& bp, PPR prio IS(PPR::MONSTER_SHADOW)) { | ||||
|   if(WDIM == 2 && GDIM == 3 && bp.shs != bp.she) { | ||||
|     if(noshadow) return; | ||||
|     auto& p = queuepolyat(V, bp, 0x18, PPR::TRANSPARENT_SHADOW);  | ||||
|     p.outline = 0; | ||||
|     p.subprio = -100; | ||||
|   | ||||
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