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fixed Friendly Ivy attacking non-attackable monsters
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2
orbs.cpp
2
orbs.cpp
@ -1083,7 +1083,7 @@ eItem targetRangedOrb(cell *c, orbAction a) {
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if(cf->monst == moFriendlyIvy) {
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if(c->monst) {
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if(!canAttack(c, c->monst, cf, moFriendlyIvy, 0)) continue;
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if(!canAttack(cf, moFriendlyIvy, c, c->monst, 0)) continue;
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if(monstersnear(cwt.at, c, moPlayer, NULL, cwt.at)) continue;
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}
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else {
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