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implemented new geometries: cylinder and (only one for now) Mobius band
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10
complex.cpp
10
complex.cpp
@@ -12,7 +12,7 @@ namespace whirlwind {
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int fzebra3(cell *c) {
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if(archimedean) return 0;
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if(euclid) {
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if(torus) return 0;
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if(fulltorus) return 0;
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int x, y;
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tie(x,y) = cell_to_pair(c);
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return 1+((((signed short)(y)+int(50000))/3)%3);
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@@ -543,7 +543,7 @@ namespace princess {
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int dist(cell *c) {
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if(c->land != laPalace && c->land != laDungeon) return OUT_OF_PALACE;
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else if(quotient || sphere || torus) return OUT_OF_PRISON;
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else if(quotient || sphere || fulltorus) return OUT_OF_PRISON;
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else if(euclid) return celldistAlt(c);
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else if(!c->master->alt) return OUT_OF_PRISON;
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else return celldistAlt(c);
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@@ -826,7 +826,7 @@ namespace clearing {
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if(quotient) return;
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if(euclid) {
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if(torus) return;
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if(euwrap) return; // fix cylinder
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if(pseudohept(c)) return;
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c->monst = moMutant;
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@@ -2795,7 +2795,7 @@ namespace prairie {
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c->LHU.fi.walldist = 8;
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c->LHU.fi.walldist2 = 8;
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if(torus) {
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if(euwrap) { // fix cylinder
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c->LHU.fi.rval = 0;
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}
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else if(euclid) {
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@@ -3540,7 +3540,7 @@ namespace dungeon {
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*/
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if(euclid) {
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if(torus) return;
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if(euwrap) return;
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int x, y;
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tie(x, y) = cell_to_pair(c);
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string tab6[] = {
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