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celldist in sol uses celldistance
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cell.cpp
2
cell.cpp
@ -401,7 +401,7 @@ int celldist(cell *c) {
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return torusconfig::cyldist(decodeId(c->master), 0);
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if(masterless)
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return eudist(decodeId(c->master));
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if(sphere || binarytiling || WDIM == 3 || geometry == gCrystal) return celldistance(c, currentmap->gamestart());
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if(sphere || binarytiling || WDIM == 3 || geometry == gCrystal || sol) return celldistance(c, currentmap->gamestart());
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#if CAP_IRR
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if(IRREGULAR) return irr::celldist(c, false);
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#endif
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