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	celldist in sol uses celldistance
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							| @@ -401,7 +401,7 @@ int celldist(cell *c) { | ||||
|     return torusconfig::cyldist(decodeId(c->master), 0); | ||||
|   if(masterless) | ||||
|     return eudist(decodeId(c->master)); | ||||
|   if(sphere || binarytiling || WDIM == 3 || geometry == gCrystal) return celldistance(c, currentmap->gamestart()); | ||||
|   if(sphere || binarytiling || WDIM == 3 || geometry == gCrystal || sol) return celldistance(c, currentmap->gamestart()); | ||||
|   #if CAP_IRR | ||||
|   if(IRREGULAR) return irr::celldist(c, false); | ||||
|   #endif | ||||
|   | ||||
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