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	celldist in sol uses celldistance
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							| @@ -401,7 +401,7 @@ int celldist(cell *c) { | |||||||
|     return torusconfig::cyldist(decodeId(c->master), 0); |     return torusconfig::cyldist(decodeId(c->master), 0); | ||||||
|   if(masterless) |   if(masterless) | ||||||
|     return eudist(decodeId(c->master)); |     return eudist(decodeId(c->master)); | ||||||
|   if(sphere || binarytiling || WDIM == 3 || geometry == gCrystal) return celldistance(c, currentmap->gamestart()); |   if(sphere || binarytiling || WDIM == 3 || geometry == gCrystal || sol) return celldistance(c, currentmap->gamestart()); | ||||||
|   #if CAP_IRR |   #if CAP_IRR | ||||||
|   if(IRREGULAR) return irr::celldist(c, false); |   if(IRREGULAR) return irr::celldist(c, false); | ||||||
|   #endif |   #endif | ||||||
|   | |||||||
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