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3d:: binary:: land boundaries
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@ -733,6 +733,9 @@ void buildCrossroads2(cell *c) {
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bool buildBarrierNowall(cell *c, eLand l2, int forced_dir) {
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// 3D binary tilings create walls using their own methods
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if(DIM == 3 && binarytiling) return false;
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if(c->land == laNone) {
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printf("barrier nowall! [%p]\n", c);
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raiseBuggyGeneration(c, "barrier nowall!");
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27
bigstuff.cpp
27
bigstuff.cpp
@ -1008,34 +1008,41 @@ bool gp_wall_test() {
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return true;
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}
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void buildBigStuff(cell *c, cell *from) {
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if(sphere || quotient) return;
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bool deepOcean = false;
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bool deep_ocean_at(cell *c, cell *from) {
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if(generatingEquidistant) return false;
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if(c->land == laOcean) {
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if(!from) deepOcean = true;
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if(!from) return true;
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else for(int i=0; i<from->type; i++) {
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cell *c2 = from->move(i);
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if(c2 && c2->land == laOcean && c2->landparam > 30) {
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deepOcean = true;
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return true;
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}
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if(c2) forCellEx(c3, c2) if(c3 && c3->land == laOcean && c3->landparam > 30)
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deepOcean = true;
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return true;
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}
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}
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if(c->land == laGraveyard) {
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if(!from) deepOcean = true;
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if(!from) return true;
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else for(int i=0; i<from->type; i++) {
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cell *c2 = from->move(i);
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if(c2 && c2->landparam > HAUNTED_RADIUS+5)
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deepOcean = true;
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return true;
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if(c2) forCellEx(c3, c2) if(c3 && c3->land == laGraveyard && c3->landparam > HAUNTED_RADIUS+5)
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deepOcean = true;
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return true;
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}
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}
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if(generatingEquidistant) deepOcean = false;
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return false;
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}
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void buildBigStuff(cell *c, cell *from) {
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if(sphere || quotient) return;
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bool deepOcean = deep_ocean_at(c, from);
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// if(weirdhyperbolic && c->land == laOcean) deepOcean = c->landparam >= 30;
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// buildgreatwalls
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@ -87,6 +87,15 @@ namespace binary {
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if(parent->c7) h->c7 = newCell(t, h);
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h->cdata = NULL;
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h->zebraval = side;
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if(DIM == 3) {
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int chance = 0;
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if(specialland == laCrossroads4) chance = wallchance(parent->c7, deep_ocean_at(parent->c7, parent->c7));
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if(chaosmode) chance = 1000;
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if(chance && hrand(40000) < chance)
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h->c7->land = getNewLand(parent->c7->land);
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else
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h->c7->land = parent->c7->land;
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}
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#if DEBUG_BINARY_TILING
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xcode[h] = expected_xcode(parent, d);
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if(rxcode.count(xcode[h])) {
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2
hyper.h
2
hyper.h
@ -3965,6 +3965,8 @@ bool ishex1(cell *c);
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namespace fieldpattern { int fieldval_uniq(cell *c); int fieldval_uniq_rand(cell *c, int d); }
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bool warptype(cell *c);
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bool horo_ok();
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bool deep_ocean_at(cell *c, cell *from);
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int wallchance(cell *c, bool deepOcean);
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ld master_to_c7_angle();
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