mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-27 14:37:16 +00:00
ray:: added constants ray_scale, max_wall_offset and max_celltype to textures-as-arrays
This commit is contained in:
parent
3e1e0f3f18
commit
4590271450
@ -279,6 +279,10 @@ tuple<
|
|||||||
|
|
||||||
decltype(raycaster_state()) saved_state;
|
decltype(raycaster_state()) saved_state;
|
||||||
|
|
||||||
|
ld ray_scale = 8;
|
||||||
|
int max_wall_offset = 512;
|
||||||
|
int max_celltype = 64;
|
||||||
|
|
||||||
void enable_raycaster() {
|
void enable_raycaster() {
|
||||||
using glhr::to_glsl;
|
using glhr::to_glsl;
|
||||||
auto state = raycaster_state();
|
auto state = raycaster_state();
|
||||||
@ -355,7 +359,7 @@ void enable_raycaster() {
|
|||||||
"mediump vec4 getWall(mediump int x, mediump int coord) {\n"
|
"mediump vec4 getWall(mediump int x, mediump int coord) {\n"
|
||||||
" mediump vec4 result;\n"
|
" mediump vec4 result;\n"
|
||||||
" mediump vec4 v = texture2D(tWall, vec2((float(x)+.5) * uInvLengthWall, (float(coord)+.5) / 4.));\n"
|
" mediump vec4 v = texture2D(tWall, vec2((float(x)+.5) * uInvLengthWall, (float(coord)+.5) / 4.));\n"
|
||||||
" for(int j=0; j<4; j++) result[j] = (v[j] - .5) * 8.;\n"
|
" for(int j=0; j<4; j++) result[j] = (v[j] - .5) * " + to_glsl(ray_scale) + ";\n"
|
||||||
" return result;\n"
|
" return result;\n"
|
||||||
" }\n"
|
" }\n"
|
||||||
"mediump int getWallstart(mediump int x) {\n"
|
"mediump int getWallstart(mediump int x) {\n"
|
||||||
@ -376,7 +380,7 @@ void enable_raycaster() {
|
|||||||
" mediump mat4 result;\n"
|
" mediump mat4 result;\n"
|
||||||
" for(int i=0; i<4; i++) {\n"
|
" for(int i=0; i<4; i++) {\n"
|
||||||
" mediump vec4 v = texture2D(tM, vec2((float(x)+.5) * uInvLengthM, (float(i)+.5) / 4.));\n"
|
" mediump vec4 v = texture2D(tM, vec2((float(x)+.5) * uInvLengthM, (float(i)+.5) / 4.));\n"
|
||||||
" for(int j=0; j<4; j++) result[j][i] = (v[j] - .5) * 8.;\n"
|
" for(int j=0; j<4; j++) result[j][i] = (v[j] - .5) * " + to_glsl(ray_scale) + ";\n"
|
||||||
" }\n"
|
" }\n"
|
||||||
" return result;\n"
|
" return result;\n"
|
||||||
" }\n";
|
" }\n";
|
||||||
@ -1439,8 +1443,8 @@ void enable_raycaster() {
|
|||||||
|
|
||||||
if(many_cell_types) {
|
if(many_cell_types) {
|
||||||
fmain +=
|
fmain +=
|
||||||
"walloffset = int(connection.w * 256.);\n"
|
"walloffset = int(connection.w * " + to_glsl(max_wall_offset) + ");\n"
|
||||||
"sides = int(connection.w * 4096.) - 16 * walloffset;\n";
|
"sides = int(connection.w * " + to_glsl(max_wall_offset * max_celltype) + ") - " + its(max_celltype) + " * walloffset;\n";
|
||||||
|
|
||||||
// fmain += "if(sides != 8) { gl_FragColor = vec4(.5,float(sides)/8.,.5,1); return; }";
|
// fmain += "if(sides != 8) { gl_FragColor = vec4(.5,float(sides)/8.,.5,1); return; }";
|
||||||
}
|
}
|
||||||
@ -1702,7 +1706,11 @@ struct raycast_map {
|
|||||||
connections[u][2] = (k+.5) / 1024.;
|
connections[u][2] = (k+.5) / 1024.;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
connections[u][3] = (wall_offset(c1) / 256.) + (c1->type + (WDIM == 2 ? 2 : 0) + .5) / 4096.;
|
if(wall_offset(c1) >= max_wall_offset)
|
||||||
|
println(hlog, "error: wall_offset exceeds ", max_wall_offset);
|
||||||
|
if(c1->type >= max_celltype)
|
||||||
|
println(hlog, "error: type " + its(c1->type) + " exceeds ", max_celltype);
|
||||||
|
connections[u][3] = (wall_offset(c1) * 1. / max_wall_offset) + (c1->type + (WDIM == 2 ? 2 : 0) + .5) * 1. / max_wall_offset / max_celltype;
|
||||||
}
|
}
|
||||||
if(WDIM == 2) for(int a: {0, 1}) {
|
if(WDIM == 2) for(int a: {0, 1}) {
|
||||||
celldrawer dd;
|
celldrawer dd;
|
||||||
@ -1742,7 +1750,7 @@ struct raycast_map {
|
|||||||
for(int i=0; i<isize(ms); i++)
|
for(int i=0; i<isize(ms); i++)
|
||||||
for(int a=0; a<4; a++)
|
for(int a=0; a<4; a++)
|
||||||
for(int b=0; b<4; b++)
|
for(int b=0; b<4; b++)
|
||||||
m_map[i+a*mlength][b] = ms[i][a][b]/8 + .5;
|
m_map[i+a*mlength][b] = ms[i][a][b]/ray_scale + .5;
|
||||||
bind_array(m_map, o->tM, txM, 7, mlength);
|
bind_array(m_map, o->tM, txM, 7, mlength);
|
||||||
glUniform1f(o->uInvLengthM, 1. / mlength);
|
glUniform1f(o->uInvLengthM, 1. / mlength);
|
||||||
}
|
}
|
||||||
@ -1916,8 +1924,8 @@ EX void cast() {
|
|||||||
ld minval = 9, maxval = -9;
|
ld minval = 9, maxval = -9;
|
||||||
for(int i=0; i<isize(wallx); i++) {
|
for(int i=0; i<isize(wallx); i++) {
|
||||||
for(int a=0; a<4; a++) {
|
for(int a=0; a<4; a++) {
|
||||||
w_map[i][a] = wallx[i][a]/8 + .5;
|
w_map[i][a] = wallx[i][a]/ray_scale + .5;
|
||||||
w_map[i+wlength][a] = wally[i][a]/8 + .5;
|
w_map[i+wlength][a] = wally[i][a]/ray_scale + .5;
|
||||||
minval = min<ld>(minval, w_map[i][a]);
|
minval = min<ld>(minval, w_map[i][a]);
|
||||||
minval = min<ld>(minval, w_map[i+wlength][a]);
|
minval = min<ld>(minval, w_map[i+wlength][a]);
|
||||||
maxval = max<ld>(maxval, w_map[i][a]);
|
maxval = max<ld>(maxval, w_map[i][a]);
|
||||||
|
Loading…
Reference in New Issue
Block a user