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ads-game:: underlying/spacetime views
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@@ -39,6 +39,7 @@ namespace rogueviz { std::vector<hr::reaction_t> cleanup; }
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#include "menu.cpp"
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#include "ds-game.cpp"
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#include "ds-texture.cpp"
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#include "underlying.cpp"
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namespace hr {
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@@ -101,6 +102,7 @@ void run_ads_game() {
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rogueviz::rv_hook(hooks_frame, 100, view_ads_game);
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rogueviz::rv_hook(hooks_prestats, 100, display_rsrc);
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rogueviz::rv_hook(hooks_handleKey, 0, handleKey);
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rogueviz::rv_hook(hooks_drawcell, 0, ads_draw_cell);
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rogueviz::rv_hook(shmup::hooks_turn, 0, ads_turn);
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rogueviz::rv_hook(anims::hooks_anim, 100, replay_animation);
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