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extra safety in dual
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parent
9bec1bc96e
commit
44890b4fb2
17
orbgen.cpp
17
orbgen.cpp
@ -443,13 +443,26 @@ int treasureForLocal() {
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return (chaosmode ? 1+hrand(10) : 10);
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}
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bool extra_safety_for_memory(cell *c) {
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if(hyperbolic && (archimedean || S3 > 3) && !quotient && !tactic::on && in_full_game()) {
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if(hrand(1000) < 1) {
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c->item = itOrbSafety;
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return true;
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}
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}
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return false;
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}
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void placeLocalOrbs(cell *c) {
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eLand l = c->land;
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if(l == laZebra && c->wall == waTrapdoor) return;
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if(isGravityLand(l) && l != laWestWall && cellEdgeUnstable(c)) return;
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if(isElemental(l)) l = laElementalWall;
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if(peace::on) return;
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if(daily::on) return;
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if(extra_safety_for_memory(c)) return;
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if(peace::on) return;
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for(auto& oi: orbinfos) {
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if(!(oi.flags & orbgenflags::LOCAL10)) continue;
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@ -483,7 +496,7 @@ void placeLocalOrbs(cell *c) {
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}
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void placeLocalSpecial(cell *c, int outof, int loc=1, int priz=1) {
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if(peace::on || safety || daily::on) return;
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if(safety || daily::on || extra_safety_for_memory(c) || peace::on) return;
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int i = hrand(outof);
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if(i < loc && items[treasureType(c->land)] >= treasureForLocal() && !inv::on)
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c->item = nativeOrbType(c->land);
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