extra safety in dual

This commit is contained in:
Zeno Rogue 2019-06-18 03:17:19 +02:00
parent 9bec1bc96e
commit 44890b4fb2
1 changed files with 15 additions and 2 deletions

View File

@ -443,13 +443,26 @@ int treasureForLocal() {
return (chaosmode ? 1+hrand(10) : 10);
}
bool extra_safety_for_memory(cell *c) {
if(hyperbolic && (archimedean || S3 > 3) && !quotient && !tactic::on && in_full_game()) {
if(hrand(1000) < 1) {
c->item = itOrbSafety;
return true;
}
}
return false;
}
void placeLocalOrbs(cell *c) {
eLand l = c->land;
if(l == laZebra && c->wall == waTrapdoor) return;
if(isGravityLand(l) && l != laWestWall && cellEdgeUnstable(c)) return;
if(isElemental(l)) l = laElementalWall;
if(peace::on) return;
if(daily::on) return;
if(extra_safety_for_memory(c)) return;
if(peace::on) return;
for(auto& oi: orbinfos) {
if(!(oi.flags & orbgenflags::LOCAL10)) continue;
@ -483,7 +496,7 @@ void placeLocalOrbs(cell *c) {
}
void placeLocalSpecial(cell *c, int outof, int loc=1, int priz=1) {
if(peace::on || safety || daily::on) return;
if(safety || daily::on || extra_safety_for_memory(c) || peace::on) return;
int i = hrand(outof);
if(i < loc && items[treasureType(c->land)] >= treasureForLocal() && !inv::on)
c->item = nativeOrbType(c->land);