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floor textures:: scratches

This commit is contained in:
Zeno Rogue 2020-11-22 12:34:44 +01:00
parent 828753cede
commit 4444fa6bf1

View File

@ -1138,6 +1138,16 @@ void draw_shape_for_texture(floorshape* sh) {
queuecurve(shiftless(Id), 0x40404000 + sh->fstrength * 192/10, 0, PPR::LINE);
}
for(int i=0; i<100; i++) {
hyperpoint h1 = hpxy(sd * (6*randd()-3), sd * (6*randd()-3));
hyperpoint h2 = hpxy(sd * (6*randd()-3), sd * (6*randd()-3));
for(int a=0; a<4; a++) {
curvepoint(eupush(gx,gy) * eupush(spin(90*degree*a) * h1) * C0);
curvepoint(eupush(gx,gy) * eupush(spin(90*degree*a) * h2) * C0);
queuecurve(shiftless(Id), 0x10101010, 0, PPR::LINE);
}
}
auto& ftv = floor_texture_vertices[sh->id];
ftv.tvertices.clear();
ftv.texture_id = floor_textures->renderedTexture;