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fixed 'inv' displayed incorrectly in HUD mode line

This commit is contained in:
Zeno Rogue 2021-06-16 12:41:12 +02:00
parent d65e80e130
commit 442a751a33

View File

@ -663,8 +663,6 @@ EX void drawStats() {
if(princess::challenge) vers += " Princess";
if(randomPatternsMode) vers += " RPM";
if(land_structure) vers += " inv";
if(geometry != gNormal || !BITRUNCATED)
vers = vers + " " + full_geometry_name();
}